[Devlogs] 0.4 Preview


Hey, Liberators!

Sorry for going quiet for almost a month. After the New Year break, I got buried under a ton of project work from all directions. But no worries—I still found time to keep working on this game I love. Haha!
This time, I want to give you a sneak peek at version 0.4, which is coming next month. There will be new systems, graphical and gameplay improvements, and even mini-games will have more meaning when you play them. One of the new features we’re adding is the Fatigue system!

If you keep sending the same character into battle too often, their performance will gradually drop as their Fatigue level increases. To fix this, you'll need to impress the team with your legendary cooking skills and keep them satisfied!

I've made some small graphic upgrades, along with balancing both new and old weapons to better fit the gameplay!



Some of you might have already unlocked Satuario but are still struggling with a shortage of materials. To help with that, the Trading system has been revamped! Now, you can instantly buy random materials from the stockpile using your leftover Medal fragments. Of course, farming for materials in Extraction mode is still the key to gathering resources!


This is just a little sneak peek! There’s still a lot more I want to share, but let’s save that for next time. 😉

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